Monday, May 9, 2011

Unsorted concept sketches

Here's some stuff that I sketched up a few weeks ago.  Because of the spoiler risk, I'll forego the captions and let the pictures speak for themselves.  The style isn't a serious study but is meant to harken back to character designs of the late 1980s and early 1990s (as usual).  Enjoy :)

Friday, May 6, 2011

Video: Evolution of the HUD elements

Hello. This little post is basically to show off a few HUD elements, and hopefully I can expand upon it later. Making sure the player can access important stats quickly, with a single glance of the eye is very important when designing a HUD. Deciding which stats get prime real estate as permanent residents of the screen may seem straightforward, but believe it or not, there's even more limited space to place those elements than one would realize.  Furthermore, designing the elements to "pop" and be obvious to everyone is also a concern (and one which I can actually handle without having to hire an asset artist right away!).  So, for a little more insight (and a cute little video of our HUD in action), click onward....