Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Wednesday, July 27, 2011

July update

Hey guys.  Sorry for being absent most of this month.  A lot of serious real-life stuff's been going down and has been taking some time away from this project !  Not to worry, however, I still have my mind on it all the time, and give it some peeks and pokes whenever the opportunity strikes.

To hold everyone over for now, I thought I'd throw out some random screens, sketches, and ideas I've had over the last month or so.  Onward !

Monday, May 9, 2011

Unsorted concept sketches

Here's some stuff that I sketched up a few weeks ago.  Because of the spoiler risk, I'll forego the captions and let the pictures speak for themselves.  The style isn't a serious study but is meant to harken back to character designs of the late 1980s and early 1990s (as usual).  Enjoy :)

Sunday, March 27, 2011

The "Equip" Menu, pt. 1

As promised on our Twitter feed, some of the first real in-game menus are going to be shown in this article. I was hoping to finish more in the past couple days so that I could create a video out of it, but there wasn't really enough content to justify such a thing.  So instead, below the cut you'll get to see a whole bunch of early menu concept art, in addition to screenshots of the real thing.

Saturday, February 19, 2011

Logo / Box Art concepts

You guys may have noticed the new header at the top of this blog. That's a bit of a prototype for the logo I'm hoping we'll be able to have commissioned for the game. I'm not that great at font metrics, but after several hours of tweaking and path-editing in Illustrator, I think I've got the vectors down to how I want it. All that's left would be to send it off to a pro to give it a nice paint-over so that it can be used in our promotional art, title screen, and etc.

And now for some fun stuff. Here are a few sketches I did starting from back in January coming up with the logo:

Friday, February 4, 2011

Dialog Mockups

Sometimes I can't decide on a damn thing.  Well, at least when it comes to tweaking the finer details.  These mockups show my decisions on how to create menus over time.

To your left is a very recent mockup.  There are more interesting screens after the cut.

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