Showing posts with label Screenshots. Show all posts
Showing posts with label Screenshots. Show all posts

Wednesday, July 27, 2011

July update

Hey guys.  Sorry for being absent most of this month.  A lot of serious real-life stuff's been going down and has been taking some time away from this project !  Not to worry, however, I still have my mind on it all the time, and give it some peeks and pokes whenever the opportunity strikes.

To hold everyone over for now, I thought I'd throw out some random screens, sketches, and ideas I've had over the last month or so.  Onward !

Sunday, March 27, 2011

The "Equip" Menu, pt. 1

As promised on our Twitter feed, some of the first real in-game menus are going to be shown in this article. I was hoping to finish more in the past couple days so that I could create a video out of it, but there wasn't really enough content to justify such a thing.  So instead, below the cut you'll get to see a whole bunch of early menu concept art, in addition to screenshots of the real thing.

Friday, February 4, 2011

Dialog Mockups

Sometimes I can't decide on a damn thing.  Well, at least when it comes to tweaking the finer details.  These mockups show my decisions on how to create menus over time.

To your left is a very recent mockup.  There are more interesting screens after the cut.

( Read More )

Thursday, February 3, 2011

The Toolchain

So, one of the things which I think will make it possible for us to easily extend FaeSaga and spin it into an even more expansive universe over time is the toolchain.  Many of the resources for FaeSaga are externalized to allow for resources to be readily swapped out and tested, and I have written a variety of tools to facilitate this process.

Here are some of the current tools being actively developed in FaeSaga's toolchain.
(Screenshots after the cut!)

Tuesday, February 1, 2011

Alpha

One of the reasons I'm posting today is because we marked Feb. 1st on our calender as "First Alpha Build" day. That means, no matter what, I was supposed to get some sort of a prototype ready to present for today. Well, after some setbacks, and a lot of caffeine, I'm pleased to say that we're well on our way towards that goal. What I have for you all today are some screenshots of the alpha in progress.

Now, let me first make the disclaimer that what you will be looking at is a work in development. (Actually, it's basically a bunch of art placeholders for the code I've been churning out here.) Most of the hard work over these past months is going on under the hood, and that will continue to be the case for quite a while, or at least until we start paying for some more replacement assets. All existing art assets you see in these screens belong to their original owners, and I won't claim any rights over anything I didn't make specifically for this game. Same goes for any music you might hear in any videos -- I'll try to give proper credit where I am able, and make sure all this stuff's in the realm of fair use.

Now, onto some screens !